Representing

Home ] Up ] Overview ] Good Thinking ] Recognizing ] [ Representing ] Other Skills ] Pausing the Reading Process ] Self-Evaluation ] Recommended ] Top Fifty Stories ] Arthur ] The Firebird ] Winter Wonderland ] Photopia ] The Enterprise Incidents ] Obtaining IF ] Communicating ] Getting Stuck ] Managing IF ] Writing IF ] Field Study ] Try It! ] Print References ]

Representing Problems in Wishbringer


Wishbringer (1985, Infocom), an award-winning work of IF by Brian Moriarty, offers an amusing instance of a second ability which, according to Sternberg, underlies intelligent behavior, the ability to decide on how to represent problem information. In this relatively easy interactive novel, the main character eventually finds himself in the lair of a dangerous, light-hating monster known as a grue, as he searches for, among other things, grue's milk. In the lair, he finds a sleeping baby grue and a refrigerator. When he opens the refrigerator door, he notes that a small light goes off, but since he's carrying his own source of light, he can see a bottle of milk inside. Unfortunately, though, because of the light, the baby grue wakes up and howls like "the screeching of a subway," summoning a horrible monster with "a calico apron and slavering fangs," which promptly dispatches the protagonist. Now, after using a few simple keystrokes to recall to the computer's memory a "snapshot" of the game just before the opening of the door, the readers have a problem to solve, a problem that will probably lead to the question, "How can I get the grue's milk out of the refrigerator?" However, with (or better, without) a little coaching, readers may see that other, more complete representations of the problem can facilitate a solution. They may move to, "How can I kill the baby grue in order to get the grue's milk safely?" but since there are no weapons in the story, this formulation doesn't help much. Sooner or later, though, they will probably try, "How can I keep the baby grue asleep in order to get the grue's milk safely?" a very helpful version in that the protagonist has easy access to a blanket. Of course, other readers may solve the problem through other sorts of alternative representations, as by drawing mental or physical pictures of the scene, thus using visualizing techniques that English teachers often urge students to try.

Return to Teaching With Interactive Fiction

Return to Teaching and Learning With Interactive Fiction

Send Email to Brendan Desilets