Getting Un-Stuck
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| Another objection? You learned to communicate with the
program just fine but soon became "stuck" in trying to solve a problem and
finally decided to give up? Well, that sort of thing happens to all of us. In fact,
figuring out tough problems is part of the fun of IF. And, as a matter of
fact, few readers get through a whole piece of interactive fiction without help from
someone else. A problem that seems impossible to me may be easy for you, and so
interactive fiction usually ends up as a social activity. What if there's no one available to work with? Then use the hints and "walkthroughs" that you can find on the World Wide Web, at The Interactive Fiction Page or The Infocom Home Page. But try not to look at the hints until you've really tried to solve the problem yourself. If you'd like just right amount of hinting, from people who know how to avoid giving away too much, try one of the best USENET newsgroups on the Internet, rec.games.int-fiction. Here are some links to walkthroughs for stories recommended on this site: Return to Fun and Learning With Interactive Fiction |