Getting Un-Stuck

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Another objection? You learned to communicate with the program just fine but soon became "stuck" in trying to solve a problem and finally decided to give up? Well, that sort of thing happens to all of us.  In fact, figuring out tough problems is part of the fun of IF.   And, as a matter of fact, few readers get through a whole piece of interactive fiction without help from someone else. A problem that seems impossible to me may be easy for you, and so interactive fiction usually ends up as a social activity. 

What if there's no one available to work with? Then use the hints and "walkthroughs" that you can find on the World Wide Web, at The Interactive Fiction Page or The Infocom Home Page.  But try not to look at the hints until you've really tried to solve the problem yourself. 

If you'd like just right amount of hinting, from people who know how to avoid giving away too much, try one of the best USENET newsgroups on the Internet, rec.games.int-fiction. 

Here are some links to walkthroughs for stories recommended on this site: 
Wishbringer 
Seastalker 
Moonmist 
Arthur 
A Bear's Night Out 
The Magic Toyshop 
Small World 
 

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