Advantages, Maps, and Walkthru

Arthur, the Quest for Excalibur is a great
story for kids. It has an exciting plot, enthralling characters, clever puzzles, and
lively humor. It even helps kids learn about British history and the King Arthur
legends, which they often have to study in school anyway. And the story boasts
on-line mapping, helpful hints, and fascinating notes, which appear in the the hint menu
at the end of the story. Though Arthur does provide on-screen mapping,
some kids may find more extensive maps of stories' settings fun to use. However,
such maps give away the solutions to some problems.
Here are the maps, covering almost all of the locations in the story:
The Town
West of the Town
The Castle
The Enchanted Forest
The Tower
The Field of Honor, the Lake, and the Island
The Ford and the Mountain
One map that you should not see is in advance is a map of the maze-like badger's den,
since the principal problem in this part of the story is to map the maze. Such a map is
not too hard to make, once you discover one special secret. The directions "up"
and "down" are especially important in the maze.
Here's an excellent walkthrough,
which includes directions for getting through the maze.
This link to the Infocom Page explains
how to purchase Arthur as part of the Masterpieces
of Infocom collection.
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