Exposition
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"Searching
A-221" by Brendan Desilets [This “how-to” essay explains, to a computer, how to present an interactive story called “Searching A-221.” The essay is real source code for a system called Inform 7, and so it can actually be made into an interactive story that will run on almost any computer. Brackets [ ] are used to show words that the computer should ignore in making the interactive story.] [Rooms
and Objects] A-221
is a room. "A-221 is a fairly drab classroom,
with twenty-four student desks and a like number of computers. It sports at
least ten teacher-made signs about grammar and literature and one long,
commercial poster. A filing cabinet
is the room's most prominent storage unit." The
computers are in A-221. The
computers are scenery. The
description is "These
are ordinary PC's, turned off, at the moment.
You know you're not supposed to turn them on right now." The
signs are in A-221. They are
scenery. The description of the
signs is "The
signs are plain-text efforts to introduce parts of speech or literary concepts,
such as plot and theme, in three-inch-high blue letters."
The
poster is in A-221. It is scenery.
The description of the poster is "A long commercial poster, tracing, in great detail, the
history of computer-based interactive fiction, up to the year 2003."
The
Hallway is a room. It is east of
A-221. "This is an ordinary school hallway.
Room A-221 is to the west. You
can't think of any reason you would want to go in any direction right now." The
key is in A-221. The key unlocks the filing cabinet. The description of the key
is "An
ordinary brass key." The
filing cabinet is scenery in A-221. It
is a closed openable container. It
is locked and lockable. "This filing cabinet is designed to store and organize all
sorts of papers, but it could hold lots of other things, too." The
binder is in the filing cabinet. The
description is "The
red English binder that you lost recently.
You've been looking for it everywhere." The
homework pass is a thing. The
description is "A
special pass, signed by your teacher, that allows you to skip a homework
assignment." [A
Non-Player Character] Jeff
is man in A-221. The description of
Jeff is "A
sixth grader, wearing a baseball shirt. [if the key is carried by Jeff]
He is carrying a key.” [end if] [Rules
and Procedures] Use
no scoring. When
play begins: say "Oh, no! You've
lost your red English binder. But
here comes your teacher. Perhaps
he's seen it. 'Maybe,'
he says. 'I just locked a binder in
the filing cabinet in Room A-221. See
if it's yours. You'll have to find
the key first, though. I'm not
quite sure where I left it.'
Instead
of attacking Jeff: Instead
of asking Jeff about “the key”: Instead
of asking Jeff about “key”: Instead
of giving the key to Jeff: Instead
of asking Jeff for the key: Instead
of taking the binder: An
every turn rule: |